![]() I’d crawl into the vent system in the dead of night and drop down to this point where there was little between me and freedom. While looking through the tools available to me I noticed that I had a shovel and crude wire-cutters. All that was between me and freedom at this point was a wall and a doubly-nested fence. While roaming the prison I noticed an area that was infrequently patrolled that wasn’t far from the outermost fence. I could climb up onto my desk, unscrew the vent cover, and crawl around the prison with relative freedom during the night. I noticed there was an intricate vent system within the prison that was connected to a vent within my cell. ![]() After bartering with another inmate for a screwdriver, I began to hatch a plan. For most of these favors I was simply rewarded with a bit of cash, but occasionally I’d be gifted with a weapon or tool. I began to do low-effort and non-violent favors for the other inmates, such as delivering birthday messages or planting evidence in others stuff. Shortly after getting into a routine I wanted to start stockpiling supplies. ![]() Flushing items down the toilet, while potentially damaging to the facility and alarming to the guards, will have to do for now. One of the first ideas that I’d had was to dispose of any contraband or evidence in these incinerators, but apparently that’s not a thing as of yet. Once I got the job I began to earn more money, and all I had to do was put on some gloves and a face mask and dump colored trash-bags into the corresponding colored incinerator. The only job available by default was Garbage Disposal, which required a bit more strength than I had at the moment, so during exercise time I pumped some reps and began getting stronger. ![]() I eventually wanted an actual job as opposed to sitting in the job office during job hours. For a while, I simply followed this pattern. My day usually started with roll call, then breakfast, followed by free time, job time, lunch, exercise, shower, dinner, free time, roll call and then lights out. Without an immediate idea for escape, I spent the first day learning the schedule of the prison, as the schedules differ slightly from prison to prison. A camera crew had even been brought in to document the lives of the prisoners of Precinct 17. From my first encounter things seemed pretty minimum security, with the guards seemingly concerned with the inmates. After being shown around the reading room, gym, job office, cafeteria, guard room and bunks I was escorted to roll call. Precinct 17, the first prison after the tutorial, was a rather simple prison. Regardless, here lies the tale of my two technically successful breakout attempts. To be fair, some of this time was spent experimenting and learning and some dealing with in-development bugs, but even without those issues it’s clear that I’d be a pretty lousy escape artist. Both of the first two prisons, presumably meant to be the easier prisons in the game took me well over two hours. ![]() Now I’m not entirely sure if he was referring to co-op or solo play, but boy do I hope he meant the former. Each prison is supposedly escapable in around a half hour. Vincent gave me the basic pitch about the game, its improvements and its intended playtime. But however you decide to hatch your escape plan, one thing’s for sure, it won’t be easy.Īt E3 I spoke with Vincent Gallopain, a Public Relations agent from Team 17, about The Escapists 2 and what the sequel has in store. Are you aggressive and feel like beating your way out? Build a bladed whip. There’s even cooperative play with up to four players this time around.įor those that don’t know, The Escapists is all about breaking out of prison. Twice the bit count, twice the ways to break out, and twice the crazy. The folks over at Team 17 have brought back The Escapists and have doubled down on just about everything. MonsterVine was supplied with a PC code for preview. So goes the life of prisoners in The Escapists 2, at least when the guards are around. ![]()
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